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nah, not even 2d culling

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Hey! I have no idea what this comment means bc I'm not a native english speaker, so if you would be so kind as to elaborate, I'd be really thankful :)

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A dark maze in style quickly becomes a scene, where you want to hide (from) things (even if its just more maze halls) around corners, outsside ones LineOfSignt. you have 3 lighta, so its basically missing shadows:

is what i was expecting. 3 ways to do it:

0) in a fragment shader, trace path from pixel to each light source, if it is (not) occluded. (shadertoy.com does lots of soft shadow approaches)

1) (for each light source,) each occluding wall has (near) infinite height (at least always reaches behind the camera), and the very high walls https://en.wikipedia.org/wiki/Vanishing_point s are below the ground and behind the light source. (easy, if camera is above that light source, trickier otherwise). (only makes hard shadows)

3) simpler geometry: (for ai awareness), measure multiple triangle slice borders for occludes. https://unitycodemonkey.com/video.php?v=3-jPo2wzvdw

Oh, thank you so much! I'll read up on this, thanks for the feedback and the help, I really appreciate it!!! :) 

pretty good game i beat all the levels though theres not many good job making this

Awesome!! Glad you liked it :)

Really neat concept. Great job :)

Thank you so much!!

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I wish there were more than two levels because this is a really cool concept!

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Thank you, I'm glad you thought so! :D Unfortunately I didn't have time to add more levels :( Hopefully next time I will :)

that game was cool! it's such a simple idea but it's done well. Good job on the game!

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Thank you so much!!! I'm glad you found it cool!! :D